Pages: [1] 2 3 4 5 6 7 8 9 10 |
1. Utility Hi Slot, Defenders, and New Launcher - in Player Features and Ideas Discussion [original thread]
Edited by: Wrangler Al on 21/01/2011 21:51:00 Basically what needs to happen for defenders to be any use is: Every ship in the game who cannot currently fit missiles would have to be given a missile slot Then you would have to create a ...
- by Wrangler Al - at 2011.01.21 21:50:00
|
2. A new and unique ship class. - in Player Features and Ideas Discussion [original thread]
Logistics T2 BC In addition to the normal shield/armour or cap transfer modules that most Logistics carry, the new T2 logistic BC can carry one or 2 resistance amplification modulator (shields) or Bulwark refraction amplifier (armour) modules. T...
- by Wrangler Al - at 2009.12.10 15:25:00
|
3. A new and unique ship class. - in Player Features and Ideas Discussion [original thread]
^ its called a heavy interdictor.. that stops warp Do you meen a web version??
- by Wrangler Al - at 2009.12.08 14:37:00
|
4. Missile Launcher models on your ship - in Player Features and Ideas Discussion [original thread]
yes but if you can turn the effects off, you can also turn them on and enjoy... not everyone is a hardened fleet pvp'er... some do small pvp or missions and WANT the effects
- by Wrangler Al - at 2009.12.06 01:09:00
|
5. AI Point defence - in Player Features and Ideas Discussion [original thread]
Thats my vision aswell... it would look and feel awsome... and eve needs more awsome
- by Wrangler Al - at 2009.11.23 23:45:00
|
6. Doomsdayed in Hi-Sec - in Player Features and Ideas Discussion [original thread]
Dont hot box and mine. Dont go afk while mining (I went afk for 1 min, in a guarded 0.0 system, quiet as the grave for months, went to turn my heating down.. came back dead/podded by a log on/logoff opportunist... so just don't be afk) Its a g...
- by Wrangler Al - at 2009.11.21 15:32:00
|
7. AI Point defence - in Player Features and Ideas Discussion [original thread]
^nice troll^
- by Wrangler Al - at 2009.11.21 14:09:00
|
8. Thought on Long Range Caldari Boats - in Player Features and Ideas Discussion [original thread]
all caldari are geared for range... while other races are rigged for damage. it would be nice to focus that range potential.. like a lense focusing light, to be more damageing at close range.
- by Wrangler Al - at 2009.11.20 23:23:00
|
9. Anti-Cloak suggestions - in Player Features and Ideas Discussion [original thread]
Agreed they should not overlap... it should not work if within another warp disruption field.. (as it cannot modulate the phase of the second buble aswell)
- by Wrangler Al - at 2009.11.20 13:36:00
|
10. AI Point defence - in Player Features and Ideas Discussion [original thread]
Although if each race had its own version of the AI point defence turret: The Caldari would no doubt employ an AI defender missile launcher... (to intercept the enemys attack) [I do however, think the defender should intercept more than just...
- by Wrangler Al - at 2009.11.20 13:29:00
|
11. AI Point defence - in Player Features and Ideas Discussion [original thread]
Since we already have defender missiles, they would be best servered to be an anti-bomb function in conjunction with its anti-missile role. The Point defence guns are to target : drones, fighters and small craft from interceptors to assault fr...
- by Wrangler Al - at 2009.11.20 00:22:00
|
12. Rigged Ship Hauler - in Player Features and Ideas Discussion [original thread]
What we need is a tug A ship that can tow ships with tractor beams Its would be an industrial so unarmed and slow, but would make for some tactical use and you might see convoys as they jump the towed ships jump also but you have to relock and ...
- by Wrangler Al - at 2009.11.19 18:21:00
|
13. New ship idea - in Player Features and Ideas Discussion [original thread]
for caldari 10% missile sig reduction for the 2nd bonus.. make it a missile ship that is viable
- by Wrangler Al - at 2009.11.19 01:48:00
|
14. AI Point defence - in Player Features and Ideas Discussion [original thread]
Edited by: Wrangler Al on 19/11/2009 01:06:20 Originally by: Savage Roar auto-targeter + a brick on your f1 key. solved. Not a very elegant solution.. and dosn't add any extra flavor to Eve... EVE isn't about mashing buttons, the...
- by Wrangler Al - at 2009.11.19 01:04:00
|
15. AI Point defence - in Player Features and Ideas Discussion [original thread]
I would like to sugesst (as probably 1000s have b4) EVE is a game that continually moves forward, new idea, new weapons should/are always coming into effect. 1 new weapon I would like to see, is the AI Point defence Turret High Slot Fitting we...
- by Wrangler Al - at 2009.11.18 21:38:00
|
16. Anti-Cloak suggestions - in Player Features and Ideas Discussion [original thread]
Originally by: Misanthra 2nd idea, would negate the temporary cloak all ships gets. If in a non cloaky, gives a few moments to figure out that the hell you are gonna do after your gate jump. This is not the idea ... the script would p...
- by Wrangler Al - at 2009.11.18 16:56:00
|
17. Why is there not a skill for... - in Player Features and Ideas Discussion [original thread]
Why not just have ammo taken from the cargo directly.. why do we have to reload... there is already a pause between shots.. is that pause not for reloading the chamber?
- by Wrangler Al - at 2009.11.18 15:36:00
|
18. Anti-Cloak suggestions - in Player Features and Ideas Discussion [original thread]
Originally by: Yolo Script to change the HIC sphere to a Deacloak sphere (without warp jamming abilities) Would simply ROCK. Totaly valid. For the super 5hp damage smartbomb. its not going to happen, causing an effect to a certain num...
- by Wrangler Al - at 2009.11.18 15:18:00
|
19. Anti-Cloak suggestions - in Player Features and Ideas Discussion [original thread]
I have thought of 2 posible modifications for existing modules that would be simple and effective to use against cloaked vessels. 1st idea is a modification of the Smart Bomb module. A researcher realized that to decloak a ship you need to infl...
- by Wrangler Al - at 2009.11.17 18:49:00
|
20. T3 - The Tactical Frigate - in Player Features and Ideas Discussion [original thread]
the cloak idea is so from wow stealth units in wow could see each other.... that wont work in eve when you cloak you dont go to a great cloak level of space... you sit there and bend the entire EM spectrum around your ship. Only close inspectio...
- by Wrangler Al - at 2009.11.17 18:13:00
|
Pages: [1] 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |